package com.dnf.game;

/**
 * @author 情歌
 */
public class Address {
    public static final long RwAddr = 0x14C2503F8L; // 新人物基址
    public static final long RwAddr1 = 0x14C2503F0L; // 人物基址
    public static final long RwAddr2 = 0x14B8E1D08L; // 人物基址B
    public static final long RWCallAddr = 0x144CA54B0L; // 人物CALL
    public static final long JSDjAddr = 0x14B957BE0L; // 角色等级
    public static final long PFAddr = 0x14B971380L; // 评分基址
    public static final long GGCsAddr = 0x14C251758L; // 公告参数
    public static final long GGCallAddr = 0x144D712C0L; // 公告CALL
    public static final long BbJzAddr = 0x14B972668L; // 背包基址
    public static final long JSPtrAddr = 0x14B9723B0L; // 角色指针
    public static final long CzDqyAddr = 0x14B92F7ACL; // 城镇大区域
    public static final long CzXqyAddr = 0x14B92F7B0L; // 城镇小区域
    public static final long YXZTAddr = 0x14B4B3F20L; // 游戏状态
    public static final long SNBBAddr = 0x14B9726C0L; // 司南背包
    public static final long YrBbAddr = 0x14B9726B8L; // 玉荣背包
    public static final long BxrBbAddr = 0x14B9726B8L; // 辟邪玉背包
    public static final long SnAddCallAddr = 0x141DDF8D0L; // 司南添加CALL
    public static final long SnJtRcxAddr = 0x14B920068L; // 司南进图_Rcx
    public static final long SnJtCallAddr = 0x141DC2C00L; // 司南进图CALL
    public static final long SnAddRcxAddr = 0x145460CF0L; // 取司南添加RCX
    public static final long YrlPyAddr = 0x600L; // 玉荣力偏移
    public static final long JsYrlAddr = 0x5408L; // 角色玉荣力
    public static final long HBCallAddr = 0x13FDC0000L; // 汇编CALL
    public static final long TranslateMessage = 0x1477C6CC0L; // TranslateMessage
    public static final long GameTimeGetTime = 0x1477C70F8L; // GameTimeGetTime
    public static final long JNCallAddr = 0x14480BB70L; // 技能CALL
    public static final long JwCallAddr = 0x144AA4D10L; // 聚物CALL
    public static final long JwXyAddr = 0xFE24L; // 聚物校验
    public static final long TaskAddr = 0x14B972750L; // 任务基址
    public static final long JsCallAddr = 0x1440FCD40L; // 接受CALL
    public static final long WcCallAddr = 0x1440FD350L; // 完成CALL
    public static final long TjCallAddr = 0x1440FCE30L; // 提交CALL
    public static final long TgCallAddr = 0x143E98F50L; // 跳过CALL
    public static final long AjAddr = 0x14C70EC10L; // 按键基址
    public static final long DHAddr = 0x14C2A42E8L; // 对话基址
    public static final long DHAddrB = 0x14B7A84C0L; // 对话基址B
    public static final long EscDHAddr = 0x14B7A84E0L; // Esc对话基址
    public static final long FpAddr = 0x14B972660L; // 翻牌基址
    public static final long FbBhAddr = 0x14B957B70L; // 副本编号
    public static final long SJAddr = 0x20A050L; // 时间基址
    public static final long FJBHAddr = 0x14B972650L; // 房间编号
    public static final long MaxPlAddr = 0x14C25032CL; // 最大疲劳
    public static final long CutPlAddr = 0x14C25039CL; // 当前疲劳
    public static final long QyParamAddr = 0x14C2A9830L; // 区域参数
    public static final long QyCallAddr = 0x145AB95C0L; // 区域CALL
    public static final long QyPyAddr = 0xA9FA8L; // 区域偏移
    public static final long XTuCallAddr = 0x145AF90E0L; // 选图CALL
    public static final long JTuCallAddr = 0x145B398F0L; // 进图CALL
    public static final long HChengCallAddr = 0x14589EE90L; // 回城CALL
    public static final long GtCallAddr = 0x143C32B80L; // 过图CALL
    public static final long PyCall1Addr = 0x143A84420L; // 漂移CALL
    public static final long PyCall2Addr = 0x145C531D0L; // 漂移CALL2
    public static final long BpCallAddr = 0x14403E760L; // 奔跑CALL
    public static final long XrNcCallAddr = 0x144CE04F0L; // 写入内存
    public static final long BpPyAddr1 = 0x1208L; // 奔跑偏移_1
    public static final long BpPyAddr2 = 0x11F0L; // 奔跑偏移_2
    public static final long CzSyRdxAddr = 0x14B9435E8L; // 城镇瞬移_Rdx
    public static final long CzSyCallAddr = 0x145B001A0L; // 城镇瞬移CALL
    public static final long XzJsCallAddr = 0x1404FD580L; // 选择角色CALL
    public static final long FhJsCallAddr = 0x144513860L; // 返回角色CALL
    public static final long LqCallJudgeAddr = 0x144C91AE0L; // 冷却判断CALL
    public static final long CdResetCallAddr = 0x144AF47E0L; // CD重置CALL
    public static final long FjCallAddr = 0x1448F0FB0L; // 分解CALL
    public static final long ZlCallAddr = 0x1448E73A0L; // 整理CALL
    public static final long DqFzAddr = 0x14C2A5B38L; // 当前负重
    public static final long ZdFzAddr = 0x2DB8L; // 最大负重
    public static final long FbAddr = 0x14C2AA440L; // 发包基址
    public static final long HcCallAddr = 0x145B64E70L; // 缓冲CALL
    public static final long FbCallAddr = 0x145B65B60L; // 发包CALL
    public static final long JmB1CallAddr = 0x145B65CD0L; // 加密包CALL
    public static final long JmB2CallAddr = 0x145B66050L; // 加密包CALL2
    public static final long JmB3CallAddr = 0x145B65CF0L; // 加密包CALL4
    public static final long JmB4CallAddr = 0x145B65D10L; // 加密包CALL8
    public static final long SqNcCallAddr = 0x143A59560L; // 申请内存
    public static final long BUffMemRcxAddr = 0x14B9725A8L; // BUFF内存_RCX
    public static final long BUffMemCallAddr = 0x145B81B80L; // BUFF内存CALL
    public static final long DyBuffCall = 0x144CDC830L; // 调用BUFFCALL
    public static final long TakeEffectCallAddr = 0x144A19C20L; // 生效CALL
    public static final long PutOnCallAddr = 0x144AB7A70L; // 穿上CALL
    public static final long TmCallAddr = 0x145B93BA0L; // 透明CALL
    public static final long CreateCallAddr = 0x144DBCF00L; // 创建CALL
    public static final long WpYdCallAddr = 0x1448DDA40L; // 物品移动CALL
    public static final long JnSwAddr = 0x144A605C1L; // 技能三无
    public static final long RwMwAddr = 0x11E54L; // 人物名望
    public static final long WpMcAddr = 0x40L; // 物品名称
    public static final long WpJyLxAddr = 0xA8L; // 物品交易类型
    public static final long DzIDAddr = 0x436CL; // 动作ID
    public static final long DtKs2 = 0x1B8L; // 地图开始2
    public static final long DtJs2 = 0x1C0L; // 地图结束2
    public static final long DtPyAddr = 0x168L; // 地图偏移
    public static final long LxPyAddr = 0x134L; // 类型偏移
    public static final long FxPyAddr = 0x148L; // 方向偏移
    public static final long CEPfAddr = 0x88L; // 评分偏移
    public static final long FbSqAddr = 0x13CL; // 发包拾取
    public static final long GwXlAddr = 0x4F78L; // 怪物血量
    public static final long ZyPyAddr = 0xEB8L; // 阵营偏移
    public static final long DmWpAddr = 0x2B70L; // 地面物品
    public static final long JxWpAddr = 0xF950L; // 脚下物品
    public static final long DmPyAddr = 0x868L; // 代码偏移
    public static final long McPyAddr = 0x870L; // 名称偏移
    public static final long ZbPjAddr = 0x2B8L; // 装备品级
    public static final long DtCtAddr = 0x878L; // 地图穿透
    public static final long JzCtAddr = 0x87CL; // 建筑穿透
    public static final long DqZbAddr = 0x328L; // 读取坐标
    public static final long YjRwStartAddr = 0x10L; // 已接任务首地址
    public static final long YjRwEndAddr = 0x18L; // 已接任务尾地址
    public static final long QbRwStartAddr = 0xA8L; // 全部任务首地址
    public static final long QbRwEndAddr = 0xB0L; // 全部任务尾地址
    public static final long RwLxAddr = 0x218L; // 任务类型
    public static final long RwDxAddr = 0x28L; // 任务大小
    public static final long RwTjAddr = 0x4D0L; // 任务条件
    public static final long RwDjAddr = 0x328L; // 任务等级
    public static final long RwFbAddr = 0x488L; // 任务副本
    public static final long SfKmAddr = 0x27CL; // 是否开门
    public static final long CutRoomXAddr = 0x1C98L; // 当前房间X
    public static final long CutRoomYAddr = 0x1C9CL; // 当前房间Y
    public static final long BOSSRoomXAddr = 0x1D98L; // BOSS房间X
    public static final long BOSSRoomYAddr = 0x1D9CL; // BOSS房间Y
    public static final long GouHuoAddr = 0x1E28L; // 篝火判断
    public static final long SyPyAddr = 0x1D8CL; // 索引偏移
    public static final long MxPyAddr = 0x128L; // 门型偏移
    public static final long KgPyAddr = 0x890L; // 宽高偏移
    public static final long SzPyAddr = 0x8B0L; // 数组偏移
    public static final long DtMcAddr = 0x418L; // 地图名称
    public static final long StPyAddr = 0xC0L; // 顺图偏移
    public static final long ZbStPyAddr = 0x3848L; // 坐标顺图
    public static final long FxIdAddr = 0xE8L; // 方向ID
    public static final long WplAddr = 0xFD98L; // 物品栏
    public static final long WplPyAddr = 0xA8L; // 物品栏偏移
    public static final long JnlAddr = 0xFD10L; // 技能栏
    public static final long JnlPyAddr = 0x90L; // 技能栏偏移

    public static long RwKbAddr = 0;  // 人物基址
    public static long NcBhKbAddr = 0;  // 内存汇编
    public static long JnKbAddr = 0;  // 技能Call
    public static long GtKbAddr = 0;  // 过图Call
}
